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	<title>Peter D'Orsi &#187; patch</title>
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		<title>World of Warcraft patch 3.0.8</title>
		<link>http://www.peterdorsi.com/video-games/world-of-warcraft-patch-303/</link>
		<comments>http://www.peterdorsi.com/video-games/world-of-warcraft-patch-303/#comments</comments>
		<pubDate>Sat, 13 Dec 2008 15:42:30 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow]]></category>

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		<description><![CDATA[Patch notes for the new wotlk 3.0.8 have surfaced, most noteable are the sweeping changes to hunter dps and death knight tanking. World of Warcraft PTR Patch 3.0.8 The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/underdev/testrealm.html Patch notes for the currently live version can always be found at http://www.wow-europe.com/en/patchnotes/ General - [...]]]></description>
			<content:encoded><![CDATA[<p>Patch notes for the new wotlk 3.0.8 have surfaced, most noteable are the sweeping changes to hunter dps and death knight tanking.</p>
<p><span id="more-935"></span></p>
<p><span class="blue"><em>World of Warcraft PTR Patch 3.0.8</em></p>
<p>The latest test realm patch notes can always be found at<br />
<a onclick="return warn(this)" href="http://www.wow-europe.com/en/info/underdev/testrealm.html" target="_new">http://www.wow-europe.com/en/info/underdev/testrealm.html</a></p>
<p>Patch notes for the currently live version can always be found at<br />
<a onclick="return warn(this)" href="http://www.wow-europe.com/en/patchnotes/" target="_new">http://www.wow-europe.com/en/patchnotes/</a></p>
<p><strong>General</strong><br />
-  Players may now create death knights on any realm once they reach<br />
level 55.<br />
-  Bonus Armor: The mechanics for items with bonus armor on them has<br />
changed (any cloth, leather, mail, or plate items with extra armor,<br />
or any other items with any armor). Bonus armor beyond the base<br />
armor of an item will no longer be multiplied by any talents or by<br />
the bonuses of Bear Form, Dire Bear Form, or Frost Presence.<br />
-  Racial restrictions on mounts have now been lifted. Night elves on<br />
mechanostriders? Tauren on raptors? You’re not seeing things.<br />
-  Tapping: All player spells which cause a creature to become<br />
aggressive to you will now also immediately cause the creature to be<br />
tapped.<br />
-  A new mailbox is now available at the Crows Tavern in the Dalaran<br />
Sewers.<br />
-  We have added over 60 new graveyards to Kalimdor and the Eastern<br />
Kingdoms.<br />
-  The run speed in spirit form has been increased by 50%.  Night Elves<br />
in Wisp form will now move at 75% speed.</p>
<p><strong>Achievements</strong><br />
-  The Loremaster of Kalimdor Achievement has had its quest amount<br />
reduced.<br />
-  The Winds of the North has had its requirements changed.  This<br />
achievement is now earned by getting Exalted with the Alliance<br />
Vanguard or Horde Expedition.</p>
<p><strong>PvP</strong><br />
-  <span style="text-decoration: underline;">Arenas</span><br />
All rage and runic power are set to 0 when an Arena begins and the<br />
preparation period is over.<br />
- <span style="text-decoration: underline;"> Battlegrounds</span><br />
<em>Lake Wintergrasp</em><br />
Wintergrasp Commendations can now also be purchased for the low low<br />
price of 9 Wintergrasp Marks of Honor. Players can visit their<br />
respective Wintergrasp vendors and put those Marks of Honor to use!<br />
Elementals should now always despawn when the battle begins.<br />
There are now three ranks in Wintergrasp: Recruit, Corporal, and First Lieutenant.<br />
Players will be eligible for participation rewards after two honorable kills.<br />
Players will receive increased honor with increased rank.<br />
Players will receive additional Marks of Honor at Corporal or higher rank.<br />
Players will receive corporal rank at 5 honorable kills instead of two.<br />
Wintergrasp now extends further south so that more revenants can be<br />
reached.<br />
<em>Strand of the Ancients</em><br />
Antipersonnel Turrets will now gain vehicle immunities, use falloff<br />
damage, and damage increased to 4000 + 200 per level to compensate<br />
for falloff.<br />
Seaforium charges have been moved closer to the graveyards on the 2nd<br />
tier.</p>
<p><strong>Death Knights</strong><br />
-  All multi-rune abilities generate 15 runic power.<br />
-  Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.<br />
-  Blood Aura now grants 2/4% instead of 1/2% healing.<br />
-  Blood Presence now grants 2/4% instead of 1/2% healing.<br />
-  Bloody Strikes will receive extra bonus damage from Pestilence.<br />
-  Bone Shield: The mitigation has been reduced from 40% to 20%.<br />
-  Corpse Explosion: Damage increased substantially, added 5 sec.<br />
cooldown, and changed cost to 40 runic power.<br />
-  Dark Command: Range increased to 30 yards.<br />
-  Death Pact now grants 40% instead of 20% healing.<br />
-  Frost Presence: The bonus armor has been increased from 60 to 80% and<br />
magic damage reduction increased from 5 to 15%.<br />
-  Heart Strike no longer has a haste debuff but will now be able to<br />
strike two targets.<br />
-  Horn of Winter now has no cost and grants 10 runic power in addition<br />
to its stat buff, but has a 30 sec cooldown.<br />
-  Icebound Fortitude now reduces damage by 20% instead of 50%.  The<br />
amount of damage reduced increases with bonus Defense (to about 35%<br />
for 540 Defense, but can go higher).<br />
-  Night of the Dead  now grants 40/70% passive area spell avoidance to<br />
your pet in addition to its current effects.<br />
-  Outbreak will no longer receive bonus damage from pestilence. The<br />
bonus from Plague Strike and Blood Boil has been increased slightly.<br />
-  Pestilence no longer has a 10 seconds cooldown.<br />
-  Raise Dead has now been split into two spells:<br />
Raise Dead now raises a ghoul or pet ghoul (if talented). Requires<br />
corpse dust if no humanoid corpse is nearby.<br />
Raise Ally now raises a fallen party member as a ghoul and has no<br />
reagent. Available at level 72. This should now last for 4 minutes.<br />
-  Rune of the Stoneskin Gargoyle (two-handed only) now grants 25<br />
Defense and 2% Stamina.<br />
-  Rune Strike: Damage decreased from 200% to 150% but threat increased<br />
to 150% from 100%.<br />
-  Shadow of Death: The duration has been changed from 45 seconds to 25<br />
seconds.<br />
-  Unholy Blight had had its cost reduced from 60 to 40 runic power.<br />
-  Wandering Plague will now properly reset after being cast.<br />
-  Vampiric Blood: In addition to its current effects, also adds 20%<br />
health temporarily.<br />
-  Will of the Necropolis will now reduce the damage of any attack that<br />
takes the DK below 35% health by 5 /10/15% instead of boosting armor<br />
when wounded,</p>
<p><strong>Druids</strong><br />
-  Feral Attack Power: All weapons now have the potential to grant feral<br />
attack power based on their dps (as compared to the best superior-<br />
quality weapons available at level 60).  Players will see their<br />
existing feral weapons grant roughly the same attack power as they<br />
did before (+/- 2 or so), but many new weapons will be options for<br />
the feral druid.  Some feral weapons have had strength converted to<br />
attack power to be more appealing to other classes able to equip<br />
them.  All druids will see the amount of feral attack power granted<br />
by an item in the item tooltip, if it grants any, but other players<br />
will not see that information.<br />
-  Remove Curse and Abolish Poison can now be used in Moonkin form.<br />
-  Genesis: Now works with Tranquility and Hurricane.<br />
-  Growl: Range increased to 30 yards.<br />
-  King of the Jungle &#8211; The Bear effect is now physical, and thus cannot<br />
be dispelled.<br />
-  Nature&#8217;s Grace &#8211; Now also effects Revive.<br />
-  Polearms: Now trainable by Druids.<br />
-  Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and<br />
Dire Bear Form by 17/33/50% in addition to its previous effects.<br />
-  Protector of the Pack: No longer changes value based on party size.<br />
-  Savage Roar: The buff now persists outside of Cat Form but only<br />
provides its benefits while in Cat Form.<br />
-  Starfall: Instead of canceling shapeshifting, now cancels on<br />
shapeshifting into an animal form.<br />
-  Survival of the Fittest: This talent now grants 22/44/66% bonus armor<br />
in Bear Form and Dire Bear Form in addition to all of its previous<br />
effects.<br />
-  Swipe: Swipe (Cat) has now been added at level 71, dealing 260%<br />
weapon damage, costs 50 energy with no cooldown.  All talents<br />
affecting the Bear Form version affect the Cat Form one as well.<br />
-  Wild Growth now has a 6 second cooldown.</p>
<p><strong>Hunters</strong><br />
-  All Hunter pet abilities with a cooldown of 30 seconds or<br />
more are no longer on the global cooldown.<br />
-  Arcane Shot: Mana cost lowered to match the cost of Steady Shot.<br />
-  Aspect of the Wild &#8211; This aspect is now raid-wide.<br />
-  Call of the Wild: The benefit from this pet talent now applies to<br />
only the Hunter and their own pet.<br />
-  Deterrence: Design changed to grant 100% parry and 100% chance to<br />
&#8220;deflect&#8221; spells coming from the front, but prevents the Hunter from<br />
attacking.  Lasts 5 sec.  60 sec. cooldown.<br />
-  Explosive Shot: Damage increased substantially, and additional<br />
scaling added to compensate Survival Hunters for the decrease in<br />
power of Steady Shot. No longer deals damage to secondary targets.<br />
-  Improved Tracking(Survival): This talent has been slightly<br />
re-designed. Now reads: While tracking Beasts, Demons, Dragonkin,<br />
Elementals, Giants, Humanoids and Undead, all ranged damage done to<br />
those types is increased by 1/2/3/4/5%.<br />
-  Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.<br />
-  Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.<br />
-  The coefficient of Rake (Cat) and Scorpid Venom (Scorpid) has been<br />
lowered.<br />
-  Readiness: No longer resets the cooldown on Bestial Wrath.<br />
-  Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus<br />
attack speed to pet. The hunter attack speed bonus is unchanged.<br />
-  Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.<br />
-  Steady Shot: Now gains 10% of attack power as damage instead of 20%.<br />
-  Viper Sting: Now drains a percentage of maximum mana.<br />
-  Volley: The damage has been reduced on all ranks by approximately 30%<br />
(including attack power scaling).</p>
<p><strong>Mages</strong><br />
-  Arcane Blast: This ability has been significantly changed. Arcane<br />
Blast now increases the damage of the next Arcane spell by 15%.<br />
However, using Arcane Blast itself does not consume the charge<br />
itself. Each time you cast Arcane Blast, the damage of Arcane spells<br />
is increased by 15% and the mana cost of Arcane Blast is increased by<br />
200%.  This effect stacks up to 3 times and lasts 10 seconds or until<br />
any Arcane damage spell except Arcane Blast is cast.<br />
-  Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m.<br />
-  Elemental Precision: Renamed to Precision and now works on all spells.<br />
-  Evocation: Cooldown reduced to 4 min.<br />
-  Improved Blizzard: The snaring effect has been reduced to 20/40/50%.<br />
-  Slow Fall is now castable on others.<br />
-  Torment the Weak: Now works with Arcane Blast and does bonus damage<br />
against targets afflicted with any type of slow (such as the combat<br />
slow from Thunder Clap). </span></p>
<p><span class="blue"><strong>Paladins</strong><br />
-  Avenging Wrath: Divine Shield, Divine Protection, and Hand of<br />
Protection, and Avenging Wrath cannot be used within 30 seconds of<br />
each other anymore.  Forbearance removed from Avenging Wrath.<br />
-  Divine Protection: The penalty has been removed.<br />
-  Divine Shield: The penalty has been changed so that all damage done<br />
is reduced by 50% in place of an attack speed penalty.<br />
-  Hand of Reckoning(NEW): Available on trainers at level 16.  It’s a 30<br />
yard range taunt that causes Holy damage.<br />
-  Judgements of the Pure: This Holy talent now increases the damage<br />
done by Seals and Judgements.<br />
-  Judgement of Wisdom: Now returns a percentage of base mana instead<br />
of a percentage of max mana.<br />
-  Sacred Duty: Interaction with Divine Shield and Divine Protection<br />
removed, but stamina bonus increased.</p>
<p><strong>Priests</strong><br />
-  Abolish Disease and Cure Disease can now be cast while in Shadowform.<br />
-  Holy: Circle of Healing now has a 6 second cooldown.<br />
-  Levitate is now castable on others.<br />
-  Mana Burn: Now burns a percentage of maximum mana.<br />
-  Shadow<br />
Shadowform: You can now shift into Shadowform while mounted or<br />
sitting.<br />
Vampiric Embrace- Mana cost of this spell has been removed.</p>
<p><strong>Rogues</strong><br />
-  Fan of Knives: The cooldown has been removed.  In addition, now deals<br />
150% of weapon damage when used while daggers are equipped.<br />
-  Feint: Rank 8 now reduces the damage taken from area of effect<br />
attacks by 50% for 6 seconds in addition to its existing effects.</p>
<p><strong>Shaman</strong><br />
-  Fire Nova Totem: Now no longer generates threat.<br />
-  Healing Way: Now only one application is required to reach full<br />
benefit.  No longer stacks.<br />
-  Improved Water Shield: Lesser Healing Wave now has a reduced chance<br />
to trigger this talent.<br />
-  Magma Totem: The damage and scaling has been increased and no longer<br />
generates threat.<br />
-  Mental Quickness and Static Shock have switched positions in the<br />
talent tree.<br />
-  Mental Quickness: The change from attack power to agility has been<br />
reverted. Reduces the mana cost of instant cast Shaman spells<br />
by 2/4/6% and increases spell power by an amount equal to 10/20/30%<br />
of your attack power.<br />
-  Searing Totem (Rank 4) now does the proper damage for its rank.<br />
-  Tremor Totem&#8217;s duration has been increased from 2 minutes to 5<br />
minutes.<br />
-  Elemental<br />
Elemental Oath: In addition to existing effects, now increases spell<br />
damage done by the Shaman by 5/10% while Elemental Focus Clearcasting<br />
is active.<br />
Elemental Mastery: Redesigned. Now increases the Shaman’s critical<br />
strike chance by 20% for 30 seconds. Cooldown remains at 3 minutes.<br />
Elemental Shields: This talent has been removed. It has now been<br />
merged with Elemental Warding.<br />
Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed<br />
from only reducing Nature, Fire and Frost by 4/7/10%.<br />
New Talent: Shamanism-Your Lightning Bolt spell gains an additional<br />
2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of<br />
your bonus damage effects.<br />
Storm, Earth and Fire: This talent has been moved up in the tree, and<br />
it’s talent points have been reduced to 3 down from 5. Wind Shock is<br />
also included in the range increase (with Earth Shock). The damage<br />
bonus to Flame Shock has been increased, up from 10/20/30/40/50 to<br />
20/40/60.<br />
Unrelenting Storm: point cost reduced to 3, down from 5.  Now does<br />
4/8/12%</p>
<p><strong>Warlocks</strong><br />
-  Demonic Knowledge: Patch note changes rolled back.  Talent reverted<br />
to its 3.0.3 state.<br />
-  Demonic Tactics: Patch note changes rolled back. Talent reverted to<br />
its 3.0.3 state.<br />
-  Drain Mana: Now drains a percentage of maximum mana.<br />
-  Emberstorm: Now works with Conflagrate.<br />
-  Ritual of Summoning: Will now create a summoning portal object which<br />
can be re-used for multiple summons for 5 minutes.</p>
<p><strong>Warriors</strong><br />
-  Bloodthirst: Charges have been decreased to 3, but the effect has<br />
been raised to 1% per charge.<br />
-  Fury: Bloodsurge: Now has a chance to trigger from any hit with<br />
Heroic Strike, Bloodthirst, or Whirlwind.<br />
-  Fury:Titan&#8217;s Grip: The hit chance penalty has been removed.<br />
-  Taunt: Range increased to 30 yards.</p>
<p><strong>Professions</strong><br />
-  <span style="text-decoration: underline;">Alchemy </span><br />
All flasks no longer require an alchemy lab to create.<br />
-  <span style="text-decoration: underline;">Blacksmithing </span><br />
Reduced the spell power on the Titansteel Guardian to bring it in<br />
line with its item level.<br />
Increased the material requirements to make high level frost<br />
resistance gear created with blacksmithing.<br />
-  <span style="text-decoration: underline;">Engineering </span><br />
Engineers may now be able to properly engineer Centrifuge Constructs.<br />
-  <span style="text-decoration: underline;">Inscription</span><br />
Glyph of Death Strike has also been reduced by 50% to 1% healing per<br />
5 Runic Power.<br />
Glyph of Deterrence: Now -10 seconds instead of -20.<br />
Glyph of Holy Light now affects friendly targets in a larger radius.<br />
Glyph of Horn of Winter now increases the duration by 60 sec.<br />
Deterrence Glyph: Now -10 seconds instead of -20.<br />
-  <span style="text-decoration: underline;">Leatherworking</span><br />
Iceborne Belt pattern skill up range has been increased to the<br />
correct range.<br />
-  <span style="text-decoration: underline;">Mining </span><br />
Weakened Giants and Iron Rune Sentinels can now be correctly mined.<br />
-  <span style="text-decoration: underline;">Skinning </span><br />
Increased the critical strike rating granted by ranks 5 and 6 of<br />
Master of Anatomy.<br />
Carrion Fleshstrippers are now skinnable.</p>
<p><strong>Quests</strong><br />
-  The quest, &#8220;Scare the Guano Out of Them!&#8221; now only requires 10<br />
Darkclaw Guano, down from 15. Also, only the character that scared<br />
the bat, or their party, may now loot the guano.<br />
-  Shoveltusk Meat obtained during the quest, &#8220;Shoveltusk Soup Again?&#8221;<br />
is now correctly flagged as a quest item with no sell price.<br />
-  During the quest, &#8220;Scalped!&#8221;, you can no longer use Ahunae&#8217;s Knife<br />
to scalp kills that you aren&#8217;t tapped to.<br />
-  The path followed by the Har&#8217;koa&#8217;s Kitten during the quest, &#8220;I Sense<br />
a Disturbance&#8221; has been improved.<br />
-  Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs<br />
should no longer attempt to attack their opposite faction<br />
counterparts unless the character controlling them is first attacked.<br />
-  Westguard Sergeant and Winterhoof Brave demoralizing shouts will now<br />
only affect the Winterskorn vrykul and worgs at Skorn.<br />
-  Various fixes to the Queen Angerboda event during the quest, &#8220;The<br />
Slumbering King&#8221;.<br />
-  The daily quest, &#8220;Shoot &#8216;Em Up&#8221; now only requires 15 Jotunheim Proto-<br />
Drakes to be shot down, down from 20.  As well, the harpoon now only<br />
costs 5 energy to shoot, down from 10.</p>
<p><strong>User Interface</strong><br />
-  For additional notes on Lua and XML changes please visit the UI &amp;<br />
Macros Forum<br />
<a onclick="return warn(this)" href="http://forums.worldofwarcraft.com/board.html?sid=1&amp;forumId=11114" target="_new">http://forums.worldofwarcraft.com/board.html?sid=1&amp;forumId=11114</a></p>
<p><strong>Items</strong><br />
-  Amberglow Signet now correctly grants Hit Rating.<br />
-  Deadly Gladiator&#8217;s Staff has had the Agility and Critical strike<br />
rating restored to ratios consistent with other instances of the<br />
Gladiator&#8217;s Staff.<br />
-  Gifts and Pledges of Adoration for the capital cities are now<br />
soulbound.<br />
-  The Flag of Ownership now has only a 60s cooldown to match the 60s<br />
duration of the flag.<br />
-  The following crafted weapons have had their stats adjusted to<br />
properly reflect their intended power:<br />
Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of<br />
Saronite Justice, Furious Saronite Beaststick, Saronite Spellblade,<br />
Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy<br />
Cobalt Quickblade, Cobalt Tenderizer<br />
-  Living Lashers can now properly be skinned with Herbalism.<br />
-  Players can now open clams while riding a vehicle, sitting, mounted,<br />
stealthed, and invisible.<br />
-  Reduced the stats on the Savage Cobalt Slicer to match the weapon&#8217;s<br />
level.<br />
-  Some low-level rogue pvp gloves were accidentally omitted from the<br />
patch 3.0.3 update. This has been rectified.<br />
-  Some neglected creatures in Icecrown have found the contents of their<br />
pockets.<br />
-  Totem of Hex now correctly grants 165 spell power to Chain Lightning<br />
and Lightning Bolt, up from 85.<br />
-  The white Polar Bear mount is now the proper (larger) size.</p>
<p><strong>World Environment</strong><br />
-  Incapacitating Shout now has an 8 second duration.<br />
-  Conquered Soul of the Blighcallers are no longer AE immune.<br />
-  Corrected a raid emote in Violet Hold to display the proper creature<br />
name.<br />
-  Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.<br />
-  Several creatures in the Construct Quarter of Naxxramas did not have<br />
Heroic values for hit points and damage.<br />
-  Storm Peaks, Grom&#8217;arsh Crash Site &#8211; Peon Gakra is now an innkeeper<br />
and the zeppelin hull, an inn. </span></p>
<p><span class="blue"><strong>Bug Fixes</strong><br />
-  Death Knight: Corpse Explosion: Fixed a bug where how much Runic<br />
Power the Death Knight had was affecting the damage done, and also<br />
increased the damage substantially.<br />
-  Druid: Savage Fury &#8211; Mangle (Bear) damage was being increased by a<br />
higher percentage than intended. This has been fixed, and in result<br />
Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a<br />
bug with Savage Fury where the Rake bleed effect was not being<br />
increased.<br />
-  Fixed a bug with a Wild Mustard plant that was under the ground in<br />
Dalaran.<br />
-  Paladin: Repentance: Avenger’s Shield no longer breaks Repentance,<br />
but unfortunately, Seal of Vengeance and Corruption damage will break<br />
it again.  This will be corrected in a future patch.<br />
-  Paladin: Shield of Righteousness now properly shares a cooldown for<br />
both ranks.<br />
-  Priest: Mind Flay &#8211; Fixed a bug with targeting where you would not<br />
deal damage if not facing the target while channeling.<br />
-  Shaman: Elemental Shields was reducing flat physical damage, not a<br />
percentage. Now properly reduced by a percentage.<br />
-  Shaman: Lava Lash &#8211; Fixed a bug which allowed you to use the ability<br />
even if you had a shield in offhand. Now requires a 1hand axe, fist<br />
or dagger to be able to be used. Bug #147699.<br />
-  Shaman: Fixed a bug where Thunderstorm (Elemental) was knocking back<br />
15 yards, instead of 20. It should now roughly knockback the correct<br />
length of 20 yards.<br />
-  The Wintergrasp Aura should now properly update in all instances,<br />
transferring the buff when the zone control changes. </span></p>
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		<item>
		<title>Warhammer Game Update 1.01</title>
		<link>http://www.peterdorsi.com/video-games/warhammer-game-update-101/</link>
		<comments>http://www.peterdorsi.com/video-games/warhammer-game-update-101/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 02:26:32 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[notes]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[warhammer]]></category>

		<guid isPermaLink="false">http://www.peterdorsi.com/?p=931</guid>
		<description><![CDATA[A patch to Warhammer Online! This first patch is going to fix most of the major gripes: &#8220;Our maintenance patch 1.01 contains enhancements and fixes that you have rightly identified and brought to the forefront of our attention. Target Nearest has been revamped, the pesky “Target Out of Range” bug has been squashed, we’ve fixed [...]]]></description>
			<content:encoded><![CDATA[<p>A patch to Warhammer Online! This first patch is going to fix most of the major gripes: &#8220;Our maintenance patch 1.01 contains enhancements and fixes that you have rightly identified and brought to the forefront of our attention. Target Nearest has been revamped, the pesky “Target Out of Range” bug has been squashed, we’ve fixed bugs with /ignore and your friends list, resolved an issue with disappearing pet windows on zoning &#8211; and more!&#8221;</p>
<p><span id="more-931"></span></p>
<ul>
<li>Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept.</li>
<li>The war against the gold sellers continues! We have made improvements to the Appeal system to allow players to report spam messages from gold sellers more quickly.</li>
<li>TAB-targeting should now more consistently select the nearest enemy in the player&#8217;s field of view.</li>
<li>Corrected an issue that was preventing players from adding new friends to their friend list even while the number of existing friends was below the list&#8217;s size limit.</li>
<li>Fixed the issue that was causing players to sometimes get stuck in a particular animation state.</li>
<li>Monsters which change velocity while moving in combat should no longer return “Target is Out of Range” sometimes when attacked by players.</li>
<li>The /ignore command will now work more consistently.</li>
<li>In response to player feedback, we have made improvements to player pet movement and behaviors.</li>
<li>The Pet window should no longer disappear when its master is zoning or entering the game.</li>
<li>We made many UI fixes including a new &#8220;autoloot&#8221; feature requested by many players.</li>
<li>Guild cloaks will now display their heraldry properly.</li>
<li>We have made several improvements to the chat window, and it should now be more intuitive to use and set up.  A number of chat window issues were resolved in the process. We are continuing to work on your requests about chat, with more improvements to come in the future.</li>
</ul>
<p class="MsoNormal"><span style="font-size: x-small;"><strong><span style="font-size: 14pt;"><span style="color: #cd4707;">Combat and Careers</span></span></strong></span><br />
<span style="font-size: x-small;"><br />
<strong><span style="font-size: 16pt;"></span><span style="text-decoration: underline;"></span>Shaman</strong></span></p>
<ul style="margin-top: 0in;" type="disc">
<li class="MsoNormal">The      debuff from &#8220;Hurts, Don&#8217;t It&#8221; will no longer stack with itself</li>
</ul>
<p class="MsoNormal"><span style="font-size: x-small;"><strong><span style="font-size: 16pt; color: #cd4707;">Content</span></strong></span></p>
<ul style="margin-top: 0in;" type="disc">
<li class="MsoNormal">We      have identified a couple of serious bugs that trivialize the content in      the Lost Vale dungeon. We have disabled the dungeon entrance while we      investigate these issues. Thank you for your understanding as we work to improve your in game experience!</li>
</ul>
<ul style="margin-top: 0in;" type="disc">
<li class="MsoNormal">The Public Quest &#8220;Wagon Defense&#8221; will no longer get stuck because of      objectives spawning in trees.</li>
</ul>
<ul style="margin-top: 0in;" type="disc">
<li class="MsoNormal">Fixed      a bug in the &#8220;Wagon Defense&#8221; quest</li>
</ul>
<ul style="margin-top: 0in;" type="disc">
<li class="MsoNormal"><span>The quest “Killing Time” should now      allow players to gain credit when killing enemy characters in the Stone      Troll Crossing scenario.</span></li>
</ul>
<ul style="margin-top: 0in;" type="disc">
<li class="MsoNormal"><span>Lorcar Perrithan no longer offers the      quest “Phoenix Gate”. Players can now obtain this quest from the Uthorin      Warscout.</span></li>
</ul>
<ul style="margin-top: 0in;" type="disc">
<li class="MsoNormal">The      Gunbad instance lockouts will now be 30 minutes instead of 24 hours.</li>
</ul>
<ul style="margin-top: 0in;" type="disc">
<li class="MsoNormal">Fixed an issue that was preventing Erikwuf Wrathbound from      offering the &#8220;Good Will&#8221; quest.</li>
</ul>
<ul style="margin-top: 0in;" type="disc">
<li class="MsoNormal">Some      monsters have been identified that were dropping Destruction items for      Order players. These monsters will now drop Order items for Order players.</li>
</ul>
<ul style="margin-top: 0in;" type="disc">
<li class="MsoNormal">Fixed      an issue with the spawning of burning bushes in the &#8220;Rewards for the      Faitfhful&#8221; quest.</li>
</ul>
<ul>
<li>Player pets have learned to behave themselves. They should now listen to their masters and stay focused while in combat with monsters, rather than dancing erratically. In addition, they should follow obediently at their masters’ side rather than spinning around.</li>
<li>Monsters that are rooted in place will no longer appear to chase you if you flee from them, even though they are still rooted.</li>
<li>Continued improvements have been made to client stability and performance.</li>
<li>We have fixed an issue that was awarding an overly large experience bonus to players who killed many monsters in rapid succession (IE, several killing blows within a second or two of each other). This will largely only affect small groups that use AE abilities to kill off a very large number of monsters with a single ability activation.</li>
<li>Fixed an issue that would sometimes cause roots to last longer than they should.</li>
<li>The delay between sending multiple mails has been reduced from 20 seconds to 5 seconds.</li>
</ul>
<p><span style="font-weight: bold;">White Lion</span></p>
<ul>
<li>Fixed an issue that was allowing players to use the &#8220;Pounce&#8221; ability without an enemy target. The ability now requires an enemy target to jump towards.</li>
</ul>
<ul>
<li>A feature has been added to User Settings which allows players to auto loot corpses by default. Players can enable this feature by selecting the “always auto loot” option, under the game play section. Please note that holding shift while looting with the option enabled will cause you to loot normally. When the option is disabled, shift-loot will still auto loot all.</li>
</ul>
<ul>
<li>Guild cloaks will now retain heraldry settings through zoning.</li>
<li>Corrected an issue that was preventing players from adding new friends to their friend list even while below the list&#8217;s size limit.</li>
<li>Improvements to the behavior of TAB-targeting. This should now more accurately target the nearest enemy in the player&#8217;s field of view.</li>
<li>The /ignore command will now work more consistently.</li>
<li>The Pet window should no longer disappear when zoning or entering the game.</li>
<li>In some cases, the chat window would reset to default position upon logout. This should no longer occur.</li>
<li>Resizing the chat window should no longer cause the chat window to reposition itself.</li>
<li>The text entry button is now colored to match the color of the channel the player is currently defaulting to for text entry.</li>
<li>Hitting enter no longer fades in the entire chat window, instead it just fades the text entry box.</li>
<li>Changing resolutions should no longer cause the chat tab labels to disappear.</li>
<li>If more chat tabs are created than the width of the chat window is able to display, then buttons allowing the player to scroll forward and backwards through the chat tabs will appear.</li>
<li>When resizing the chat window, players will now get a resizing cursor.</li>
<li>Left-clicking on the chat window now causes it to fade immediately.</li>
<li>When dragging a chat tab off of the chat window players will now get a “phantom chat tab” until they release the mouse button, instead of creating and dragging the new tab immediately.</li>
<li>When docking one chat window to another, an arrow indicator is now displayed on the chat tab listing which indicates where in the order of chat tabs the tab will now be placed.</li>
<li>When creating a new tab, the properties of the new tab are cloned from the original tab chosen.  For example, using New Tab on the Combat tab menu creates a Combat(1) tab with all the same filters and font settings of the original Combat tab.</li>
<li>Players will no longer be able to use the /petname command unless they have a White Lion out.</li>
<li>New Cycle Enemy Target action added as a handier version of Target Next Enemy. This action is bound to Tab by default; existing characters will not have their keybindings changed, so if you would like to use this action instead of Target Next Enemy with your current character, you will need to change this keybind.</li>
<li>Fixed an issue that was causing the health bar fade option to work incorrectly.</li>
<li>We have re-skinned the Guild Registrar interaction window.</li>
<li>Fixed an issue that was causing the health bar fade option to work incorrectly.</li>
</ul>
<ul>
<li>Many parts of the UI have been modified to fit localized text properly:</li>
</ul>
<p>- Quest Titles in the Quest Dialog window</p>
<p>- Zone Names in the Zone Loading screen</p>
<p>- The Title Bar in the Open Parties and Warband’s window</p>
<p>- Tactic Names in the Guild Tactics store window</p>
<p>- Zone Names in the Guild Roster tab of the Guild window</p>
<p>- Permission Text in the Admin tab of the Guild window</p>
<p>- Alliance Information in the Alliance tab of the Guild window</p>
<p>- Requirement (Blue) Ability Tooltip text</p>
<ul>
<li>Fixed an issue with chat text in localized versions of the game.</li>
</ul>
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		<title>World of Warcraft 2.4.2 Patch Notes</title>
		<link>http://www.peterdorsi.com/video-games/world-of-warcraft-242-patch-notes/</link>
		<comments>http://www.peterdorsi.com/video-games/world-of-warcraft-242-patch-notes/#comments</comments>
		<pubDate>Tue, 13 May 2008 23:05:16 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[videogame]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.peterdorsi.com/?p=871</guid>
		<description><![CDATA[Patch mirror from mmo-champion.com: WoW-2.4.1.8125-to-2.4.2.8278-enUS-patch.exe [Download] WoW-2.4.1.8125-to-2.4.2.8278-enGB-patch.exe [Download] WoW-2.4.1.8125-to-2.4.2.8278-deDE-patch.exe [Download] WoW-2.4.1.8125-to-2.4.2.8278-frFR-patch.exe [Download] WoW-2.4.1.8125-to-2.4.2.8278-esES-patch.exe [Download] full patch notes after the break Hunter Dire Ravens in Blade&#8217;s Edge Mountains now tameable. Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5.) Mages Talent: Improved Blink (Arcane) now reduces chance to be hit by 13/25% and [...]]]></description>
			<content:encoded><![CDATA[<p>Patch mirror from mmo-champion.com:</p>
<p>WoW-2.4.1.8125-to-2.4.2.8278-enUS-patch.exe [<a href="http://khorium.mmo-champion.com/WoW-2.4.1.8125-to-2.4.2.8278-enUS-patch.exe" target="_blank">Download</a>]</p>
<p>WoW-2.4.1.8125-to-2.4.2.8278-enGB-patch.exe [<a href="http://khorium.mmo-champion.com/WoW-2.4.1.8125-to-2.4.2.8278-enGB-patch.exe" target="_blank">Download</a>]</p>
<p>WoW-2.4.1.8125-to-2.4.2.8278-deDE-patch.exe [<a href="http://khorium.mmo-champion.com/WoW-2.4.1.8125-to-2.4.2.8278-deDE-patch.exe" target="_blank">Download</a>]</p>
<p>WoW-2.4.1.8125-to-2.4.2.8278-frFR-patch.exe [<a href="http://khorium.mmo-champion.com/WoW-2.4.1.8125-to-2.4.2.8278-frFR-patch.exe" target="_blank">Download</a>]</p>
<p>WoW-2.4.1.8125-to-2.4.2.8278-esES-patch.exe [<a href="http://khorium.mmo-champion.com/WoW-2.4.1.8125-to-2.4.2.8278-esES-patch.exe" target="_blank">Download</a>]</p>
<p>full patch notes after the break<br />
<span id="more-871"></span><br />
<strong>Hunter</strong></p>
<ul>
<li>Dire Ravens in Blade&#8217;s Edge Mountains now tameable.</li>
<li>Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5.)</li>
</ul>
<p><strong>Mages</strong></p>
<ul>
<li>Talent: Improved Blink (Arcane) now reduces chance to be hit by 13/25% and the duration of Rank 1 has been increased to 4 seconds.</li>
<li>Completing the quest &#8220;Arcane Refreshment&#8221; will now properly teach the spell Conjure Water (Rank 7).</li>
</ul>
<p><strong>PvP</strong></p>
<ul>
<li>Arenas
<ul>
<li>If a character&#8217;s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.</li>
<li>If the average personal rating of the players queuing for a game is more than 150 points below the team&#8217;s rating, the team will be queued against an opponent matching or similar to the average personal rating.</li>
</ul>
</li>
</ul>
<p><strong>Professions</strong></p>
<ul>
<li>All 23-hour profession cooldowns are now 20-hour cooldowns.</li>
<li>All 4-day cooldowns are now 3 days, 20 hours.</li>
<li>Enchanting
<ul>
<li>Removed the cooldown from Void Shatter.</li>
<li>Void Shatter recipe now correctly requires 375 enchanting.</li>
</ul>
</li>
<li>Engineering
<ul>
<li>The Engineering supply item Delicate Copper Wire will now properly fit into engineering bags.</li>
</ul>
</li>
<li>Jewelcrafting
<ul>
<li>Brilliant Glass no longer requires a forge.</li>
<li>Brilliant Glass now has a small chance to make an epic gem.</li>
<li>Quick Dawnstone, Reckless Noble Topaz, Forceful Talasite are now all available at the Quel&#8217;danas gem vendor.</li>
</ul>
</li>
<li>Leatherworking
<ul>
<li>Completing the quest &#8220;The Journey Has Just Begun&#8221; will now properly teach how to make an Onyxia Scale Cloak.</li>
<li>Greatly reduced the reagent cost for Glove Reinforcements. Also reduced the skill gain range slightly.</li>
</ul>
</li>
</ul>
<p><strong>Quests</strong></p>
<ul>
<li>The categories for the quests &#8220;Wanted: Sisters of Torment&#8221; and &#8220;Wanted: The Signet Ring of Prince Kael&#8217;thas&#8221; have been fixed to now properly read as Magister&#8217;s Terrace.</li>
<li>The Shadowy Disguise will no longer be applied to druids while they are in Moonkin or Tree of Life form for the quests &#8220;Who Are They?&#8221;</li>
<li>Jailor Eston and Jailor Marlgen for the quest &#8220;The Rescue&#8221; should now respawn more frequently.</li>
</ul>
<p><strong>Dungeons and Raids</strong></p>
<ul>
<li>Black Temple
<ul>
<li>Illidan will no longer despawn if a raid group wipes during his death speech.</li>
</ul>
</li>
<li>Karazhan
<ul>
<li>Nightbane&#8217;s Charred Earth ability will now properly deal Fire damage.</li>
</ul>
</li>
<li>Magister&#8217;s Terrace
<ul>
<li>Vexallus is no longer immune to taunt on Normal difficulty.</li>
<li>Kael&#8217;thas is no longer immune to taunt on Normal difficulty.</li>
<li>Wretched Skulkers, Wretched Husks, and Wretched Bruisers will now reset properly.</li>
<li>Sunblade Imps will now reset properly.</li>
<li>The doors in Heroic Magister&#8217;s Terrace will no longer respawn after a soft reset if a boss has already been killed.</li>
</ul>
</li>
<li>Sunwell Plateau
<ul>
<li>Hellfire will no longer remove Dark Touched in the Eredar Twins encounter.</li>
</ul>
</li>
<li>Tempest Keep: The Eye
<ul>
<li>Void Reaver&#8217;s Arcane orbs now generate combat log entries.</li>
</ul>
</li>
</ul>
<p><strong>Items</strong></p>
<ul>
<li>Arcane Charges now deal arcane damage.</li>
<li>Abilities and trinkets that trigger after killing an opponent that gives experience or honor will no longer activate after killing mobs during bombing quests.</li>
<li>Battlecast&#8217;s Garb should now properly grant pushback resistance in addition to interrupt resistance.</li>
<li>Borderland Fortress Grips have had their stats updated.</li>
<li>Botanist&#8217;s Gloves of Growth have had their texture corrected.</li>
<li>Bow of Searing Arrows and Red Whelp Gloves will no longer break crowd control effects.</li>
<li>The Cloak of Swift Mending now has a level requirement (70).</li>
<li>Goblin Jumper Cables are no longer a trinket item.</li>
<li>Items that enchant other items no longer have tradeskill requirements (Mithril Spurs, Shield Spikes, Weapon Chains, etc.).</li>
<li>The Helm of Fire has had its casting range reduced.</li>
<li>The Magic Candle has had its casting range reduced.</li>
<li>Many items sold by Consortium vendors are now bind on pick up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.</li>
<li>Many items sold by Aldor reputation vendors are now bind on pick up: Design: Gleaming Golden Draenite, Design: Royal Shadow Draenite.</li>
<li>Many items sold by the Shattered Sun quartermaster are now bind on pick up: Naaru Ration, Design: Ember Skyfire Diamond.</li>
<li>The Lower City reputation item, Recipe: Flask of Chromatic Resistance, is now bind on pick up.</li>
<li>Most Main-Hand weapons are now One-Hand weapons.</li>
<li>Naturalist&#8217;s Preserving Cinch have had their stats updated.</li>
<li>Reins of the Black War Elekk spell and buff now correspond to the item name.</li>
<li>Rocket Boots Xtreme and Rocket Boots Xtreme Lite now properly share the same cooldown.</li>
<li>The Romantic Picnic Basket will now display the blanket properly.</li>
<li>The socket bonus modifiers of some items will now properly display the bonus healing.</li>
<li>The reduced cooldown of Shaman Nature&#8217;s Swiftness provided by the 4 piece set bonus from the Seer&#8217;s Ringmail Battlegear PvP armor will now apply properly.</li>
<li>The Skyshatter Helmet&#8217;s gem socket bonus will now properly reflect the plus damage in the tooltip.</li>
<li>Shadowsong Panther will no longer prematurely despawn.</li>
<li>Talasite Owl: This trinket will now properly restore full mana as described.</li>
<li>Troll Male off-hand items are now the same size as the main hand item.</li>
<li>Tauren weapons while sheathed have had their graphic readjusted to their pre-patch (2.4.0) state.</li>
<li>The Winterfall Firewater buff is no longer dispellable.</li>
</ul>
<p><strong>User Interface</strong></p>
<ul>
<li>Black Lotus will now show up under the Herb subcategory in the auction house.</li>
<li>Primal Nethers will now show up under the Materials subcategory in the auction house.</li>
<li>Mailboxes can now be tracked on the minimap.</li>
<li>For additional notes on Lua and XML changes please visit the <a href="http://forums.worldofwarcraft.com/board.html?sid=1&amp;forumId=11114" target="_blank">UI &amp; Macros Forum</a>.</li>
</ul>
<p><strong>World Environment</strong></p>
<ul>
<li>Creature versions of the Polymorph spell no longer heal the affected target.</li>
<li>The dragons in Blade&#8217;s Edge Mountains will no longer instantly knock you off your mount.</li>
</ul>
<p><strong>Mac</strong></p>
<ul>
<li>Fixed a bug causing ATI kernel panics; all spell effects should now be visible.</li>
<li>Weather effects are again visible on systems with ATI 2&#215;00 graphics such as aluminum iMac.</li>
<li>Fixed a bug that precluded use of the FireWire iSight microphone with voice chat.</li>
<li>Symlinks can be used again for Interface and WTF folders and subfolders.</li>
<li>Cinematics playback is working again.</li>
</ul>
<p><strong>Bug Fixes</strong></p>
<ul>
<li>Fixed an issue where secondary sound effects would not work with the Use Hardware option enabled in the Sound options of the User Interface.</li>
<li>Fixed an issue where attempting to use some instant cast spells with Auto-Dismount in Flight checked in the interface would fail.</li>
<li>Items that have multiple charges will now properly display the amount of charges.</li>
<li>Fixed an issue where chain damage spells were chaining to critters.</li>
<li>Female Draenei horns will now correctly protrude through certain plate helms.</li>
<li>The Vengeful Gladiator&#8217;s Rifle will now play the proper sound when used.</li>
<li>The Cursed Vision of Sargeras now gives the buff, &#8220;Sense Demons&#8221; which can be canceled normally. Additionally hunters and druids are able to track two things at once while using the item.</li>
<li>It is no longer possible for pets to get stuck in place after exiting the Spectral Realm in the Kalecgos encounter.</li>
<li>Blood Elf Priest: Consume Magic will now require the buff to be active in order to work properly.</li>
<li>Undead and Blood Elf Priest: Touch of Weakness will now properly reduce the melee damage of the attacker.</li>
<li>Fixed an issue where some spells had extraneous Floating Combat Text messages when using the Auras option.</li>
<li>Fixed an issue where sometimes debuff icons on a target did not scale properly to indicate the spells had been cast by you.</li>
<li>The hunter pet ability Growl will no longer scale with pet Attack Power.</li>
<li>Druid Talent- Primal Fury (Rank 2) will now be properly unlearned when it is untalented.</li>
<li>Druid Talent (Restoration)- Natural Perfection will no longer proc by normal melee attacks.</li>
<li>Mage Spell &#8211; Molten Armor will now do damage while a damage absorption shield is active.</li>
<li>Mage Spell &#8211; Noxious Breath (Ysondre) will no longer cause Arcane Missiles to only damage on the first volley.</li>
<li>Mage Spell- Fixed an issue that was causing a pink hue to appear when a mage would phase out via Invisibility.</li>
<li>Paladin Talent: Crusader Strike (Retribution) will now properly receive a damage increase from Seal of The Crusader.</li>
<li>Paladin healing spells used in castsequence macros are now properly completing the cast sequence when a rank is not specified.</li>
<li>The Paladin talent Precision (Ranks 1-3) will no longer improperly display daggers and staves as a weapon class in the tooltip.</li>
<li>Paladins that already have Apprentice Riding skill can now properly learn Summon Warhorse from the trainer.</li>
<li>Priest Talent- Power Infusion will now consume the correct amount of mana when cast on yourself.</li>
<li>The rogue talent Mutilate (Assassination) will no longer incorrectly appear multiple times in the combat log when used.</li>
<li>Shaman Talent: Frostbrand (Enhancement) Rank 6 will now properly do more damage than Rank 5.</li>
<li>Warlock Spell- Drain Soul will no longer continue to do damage to another player after they have died.</li>
<li>Ritual of Souls (Warlock) and Ritual of Refreshment (Mage) will no longer be placed on cooldown without having completed the summon.</li>
<li>Priest Spell: Power Word: Shield now has the correct sound associated with it and can no longer be heard from large distances.</li>
<li>Priest Spell: Fear Ward will no longer be consumed while under the effects of cyclone.</li>
<li>Looting a boss while a player is outside of the instance will no longer cause the corpse to despawn in 2 minutes if the player still has loot on the corpse.</li>
<li>Whirlwind now has the correct sound associated with it.</li>
</ul>
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