World of Warcraft patch 3.0.8

Patch notes for the new wotlk 3.0.8 have surfaced, most noteable are the sweeping changes to hunter dps and death knight tanking.

World of Warcraft PTR Patch 3.0.8

The latest test realm patch notes can always be found at
http://www.wow-europe.com/en/info/underdev/testrealm.html

Patch notes for the currently live version can always be found at
http://www.wow-europe.com/en/patchnotes/

General
- Players may now create death knights on any realm once they reach
level 55.
- Bonus Armor: The mechanics for items with bonus armor on them has
changed (any cloth, leather, mail, or plate items with extra armor,
or any other items with any armor). Bonus armor beyond the base
armor of an item will no longer be multiplied by any talents or by
the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
- Racial restrictions on mounts have now been lifted. Night elves on
mechanostriders? Tauren on raptors? You’re not seeing things.
- Tapping: All player spells which cause a creature to become
aggressive to you will now also immediately cause the creature to be
tapped.
- A new mailbox is now available at the Crows Tavern in the Dalaran
Sewers.
- We have added over 60 new graveyards to Kalimdor and the Eastern
Kingdoms.
- The run speed in spirit form has been increased by 50%. Night Elves
in Wisp form will now move at 75% speed.

Achievements
- The Loremaster of Kalimdor Achievement has had its quest amount
reduced.
- The Winds of the North has had its requirements changed. This
achievement is now earned by getting Exalted with the Alliance
Vanguard or Horde Expedition.

PvP
- Arenas
All rage and runic power are set to 0 when an Arena begins and the
preparation period is over.
- Battlegrounds
Lake Wintergrasp
Wintergrasp Commendations can now also be purchased for the low low
price of 9 Wintergrasp Marks of Honor. Players can visit their
respective Wintergrasp vendors and put those Marks of Honor to use!
Elementals should now always despawn when the battle begins.
There are now three ranks in Wintergrasp: Recruit, Corporal, and First Lieutenant.
Players will be eligible for participation rewards after two honorable kills.
Players will receive increased honor with increased rank.
Players will receive additional Marks of Honor at Corporal or higher rank.
Players will receive corporal rank at 5 honorable kills instead of two.
Wintergrasp now extends further south so that more revenants can be
reached.
Strand of the Ancients
Antipersonnel Turrets will now gain vehicle immunities, use falloff
damage, and damage increased to 4000 + 200 per level to compensate
for falloff.
Seaforium charges have been moved closer to the graveyards on the 2nd
tier.

Death Knights
- All multi-rune abilities generate 15 runic power.
- Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
- Blood Aura now grants 2/4% instead of 1/2% healing.
- Blood Presence now grants 2/4% instead of 1/2% healing.
- Bloody Strikes will receive extra bonus damage from Pestilence.
- Bone Shield: The mitigation has been reduced from 40% to 20%.
- Corpse Explosion: Damage increased substantially, added 5 sec.
cooldown, and changed cost to 40 runic power.
- Dark Command: Range increased to 30 yards.
- Death Pact now grants 40% instead of 20% healing.
- Frost Presence: The bonus armor has been increased from 60 to 80% and
magic damage reduction increased from 5 to 15%.
- Heart Strike no longer has a haste debuff but will now be able to
strike two targets.
- Horn of Winter now has no cost and grants 10 runic power in addition
to its stat buff, but has a 30 sec cooldown.
- Icebound Fortitude now reduces damage by 20% instead of 50%. The
amount of damage reduced increases with bonus Defense (to about 35%
for 540 Defense, but can go higher).
- Night of the Dead now grants 40/70% passive area spell avoidance to
your pet in addition to its current effects.
- Outbreak will no longer receive bonus damage from pestilence. The
bonus from Plague Strike and Blood Boil has been increased slightly.
- Pestilence no longer has a 10 seconds cooldown.
- Raise Dead has now been split into two spells:
Raise Dead now raises a ghoul or pet ghoul (if talented). Requires
corpse dust if no humanoid corpse is nearby.
Raise Ally now raises a fallen party member as a ghoul and has no
reagent. Available at level 72. This should now last for 4 minutes.
- Rune of the Stoneskin Gargoyle (two-handed only) now grants 25
Defense and 2% Stamina.
- Rune Strike: Damage decreased from 200% to 150% but threat increased
to 150% from 100%.
- Shadow of Death: The duration has been changed from 45 seconds to 25
seconds.
- Unholy Blight had had its cost reduced from 60 to 40 runic power.
- Wandering Plague will now properly reset after being cast.
- Vampiric Blood: In addition to its current effects, also adds 20%
health temporarily.
- Will of the Necropolis will now reduce the damage of any attack that
takes the DK below 35% health by 5 /10/15% instead of boosting armor
when wounded,

Druids
- Feral Attack Power: All weapons now have the potential to grant feral
attack power based on their dps (as compared to the best superior-
quality weapons available at level 60). Players will see their
existing feral weapons grant roughly the same attack power as they
did before (+/- 2 or so), but many new weapons will be options for
the feral druid. Some feral weapons have had strength converted to
attack power to be more appealing to other classes able to equip
them. All druids will see the amount of feral attack power granted
by an item in the item tooltip, if it grants any, but other players
will not see that information.
- Remove Curse and Abolish Poison can now be used in Moonkin form.
- Genesis: Now works with Tranquility and Hurricane.
- Growl: Range increased to 30 yards.
- King of the Jungle – The Bear effect is now physical, and thus cannot
be dispelled.
- Nature’s Grace – Now also effects Revive.
- Polearms: Now trainable by Druids.
- Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and
Dire Bear Form by 17/33/50% in addition to its previous effects.
- Protector of the Pack: No longer changes value based on party size.
- Savage Roar: The buff now persists outside of Cat Form but only
provides its benefits while in Cat Form.
- Starfall: Instead of canceling shapeshifting, now cancels on
shapeshifting into an animal form.
- Survival of the Fittest: This talent now grants 22/44/66% bonus armor
in Bear Form and Dire Bear Form in addition to all of its previous
effects.
- Swipe: Swipe (Cat) has now been added at level 71, dealing 260%
weapon damage, costs 50 energy with no cooldown. All talents
affecting the Bear Form version affect the Cat Form one as well.
- Wild Growth now has a 6 second cooldown.

Hunters
- All Hunter pet abilities with a cooldown of 30 seconds or
more are no longer on the global cooldown.
- Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
- Aspect of the Wild – This aspect is now raid-wide.
- Call of the Wild: The benefit from this pet talent now applies to
only the Hunter and their own pet.
- Deterrence: Design changed to grant 100% parry and 100% chance to
“deflect” spells coming from the front, but prevents the Hunter from
attacking. Lasts 5 sec. 60 sec. cooldown.
- Explosive Shot: Damage increased substantially, and additional
scaling added to compensate Survival Hunters for the decrease in
power of Steady Shot. No longer deals damage to secondary targets.
- Improved Tracking(Survival): This talent has been slightly
re-designed. Now reads: While tracking Beasts, Demons, Dragonkin,
Elementals, Giants, Humanoids and Undead, all ranged damage done to
those types is increased by 1/2/3/4/5%.
- Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
- Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
- The coefficient of Rake (Cat) and Scorpid Venom (Scorpid) has been
lowered.
- Readiness: No longer resets the cooldown on Bestial Wrath.
- Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus
attack speed to pet. The hunter attack speed bonus is unchanged.
- Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
- Steady Shot: Now gains 10% of attack power as damage instead of 20%.
- Viper Sting: Now drains a percentage of maximum mana.
- Volley: The damage has been reduced on all ranks by approximately 30%
(including attack power scaling).

Mages
- Arcane Blast: This ability has been significantly changed. Arcane
Blast now increases the damage of the next Arcane spell by 15%.
However, using Arcane Blast itself does not consume the charge
itself. Each time you cast Arcane Blast, the damage of Arcane spells
is increased by 15% and the mana cost of Arcane Blast is increased by
200%. This effect stacks up to 3 times and lasts 10 seconds or until
any Arcane damage spell except Arcane Blast is cast.
- Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m.
- Elemental Precision: Renamed to Precision and now works on all spells.
- Evocation: Cooldown reduced to 4 min.
- Improved Blizzard: The snaring effect has been reduced to 20/40/50%.
- Slow Fall is now castable on others.
- Torment the Weak: Now works with Arcane Blast and does bonus damage
against targets afflicted with any type of slow (such as the combat
slow from Thunder Clap).

Paladins
- Avenging Wrath: Divine Shield, Divine Protection, and Hand of
Protection, and Avenging Wrath cannot be used within 30 seconds of
each other anymore. Forbearance removed from Avenging Wrath.
- Divine Protection: The penalty has been removed.
- Divine Shield: The penalty has been changed so that all damage done
is reduced by 50% in place of an attack speed penalty.
- Hand of Reckoning(NEW): Available on trainers at level 16. It’s a 30
yard range taunt that causes Holy damage.
- Judgements of the Pure: This Holy talent now increases the damage
done by Seals and Judgements.
- Judgement of Wisdom: Now returns a percentage of base mana instead
of a percentage of max mana.
- Sacred Duty: Interaction with Divine Shield and Divine Protection
removed, but stamina bonus increased.

Priests
- Abolish Disease and Cure Disease can now be cast while in Shadowform.
- Holy: Circle of Healing now has a 6 second cooldown.
- Levitate is now castable on others.
- Mana Burn: Now burns a percentage of maximum mana.
- Shadow
Shadowform: You can now shift into Shadowform while mounted or
sitting.
Vampiric Embrace- Mana cost of this spell has been removed.

Rogues
- Fan of Knives: The cooldown has been removed. In addition, now deals
150% of weapon damage when used while daggers are equipped.
- Feint: Rank 8 now reduces the damage taken from area of effect
attacks by 50% for 6 seconds in addition to its existing effects.

Shaman
- Fire Nova Totem: Now no longer generates threat.
- Healing Way: Now only one application is required to reach full
benefit. No longer stacks.
- Improved Water Shield: Lesser Healing Wave now has a reduced chance
to trigger this talent.
- Magma Totem: The damage and scaling has been increased and no longer
generates threat.
- Mental Quickness and Static Shock have switched positions in the
talent tree.
- Mental Quickness: The change from attack power to agility has been
reverted. Reduces the mana cost of instant cast Shaman spells
by 2/4/6% and increases spell power by an amount equal to 10/20/30%
of your attack power.
- Searing Totem (Rank 4) now does the proper damage for its rank.
- Tremor Totem’s duration has been increased from 2 minutes to 5
minutes.
- Elemental
Elemental Oath: In addition to existing effects, now increases spell
damage done by the Shaman by 5/10% while Elemental Focus Clearcasting
is active.
Elemental Mastery: Redesigned. Now increases the Shaman’s critical
strike chance by 20% for 30 seconds. Cooldown remains at 3 minutes.
Elemental Shields: This talent has been removed. It has now been
merged with Elemental Warding.
Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed
from only reducing Nature, Fire and Frost by 4/7/10%.
New Talent: Shamanism-Your Lightning Bolt spell gains an additional
2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of
your bonus damage effects.
Storm, Earth and Fire: This talent has been moved up in the tree, and
it’s talent points have been reduced to 3 down from 5. Wind Shock is
also included in the range increase (with Earth Shock). The damage
bonus to Flame Shock has been increased, up from 10/20/30/40/50 to
20/40/60.
Unrelenting Storm: point cost reduced to 3, down from 5. Now does
4/8/12%

Warlocks
- Demonic Knowledge: Patch note changes rolled back. Talent reverted
to its 3.0.3 state.
- Demonic Tactics: Patch note changes rolled back. Talent reverted to
its 3.0.3 state.
- Drain Mana: Now drains a percentage of maximum mana.
- Emberstorm: Now works with Conflagrate.
- Ritual of Summoning: Will now create a summoning portal object which
can be re-used for multiple summons for 5 minutes.

Warriors
- Bloodthirst: Charges have been decreased to 3, but the effect has
been raised to 1% per charge.
- Fury: Bloodsurge: Now has a chance to trigger from any hit with
Heroic Strike, Bloodthirst, or Whirlwind.
- Fury:Titan’s Grip: The hit chance penalty has been removed.
- Taunt: Range increased to 30 yards.

Professions
- Alchemy
All flasks no longer require an alchemy lab to create.
- Blacksmithing
Reduced the spell power on the Titansteel Guardian to bring it in
line with its item level.
Increased the material requirements to make high level frost
resistance gear created with blacksmithing.
- Engineering
Engineers may now be able to properly engineer Centrifuge Constructs.
- Inscription
Glyph of Death Strike has also been reduced by 50% to 1% healing per
5 Runic Power.
Glyph of Deterrence: Now -10 seconds instead of -20.
Glyph of Holy Light now affects friendly targets in a larger radius.
Glyph of Horn of Winter now increases the duration by 60 sec.
Deterrence Glyph: Now -10 seconds instead of -20.
- Leatherworking
Iceborne Belt pattern skill up range has been increased to the
correct range.
- Mining
Weakened Giants and Iron Rune Sentinels can now be correctly mined.
- Skinning
Increased the critical strike rating granted by ranks 5 and 6 of
Master of Anatomy.
Carrion Fleshstrippers are now skinnable.

Quests
- The quest, “Scare the Guano Out of Them!” now only requires 10
Darkclaw Guano, down from 15. Also, only the character that scared
the bat, or their party, may now loot the guano.
- Shoveltusk Meat obtained during the quest, “Shoveltusk Soup Again?”
is now correctly flagged as a quest item with no sell price.
- During the quest, “Scalped!”, you can no longer use Ahunae’s Knife
to scalp kills that you aren’t tapped to.
- The path followed by the Har’koa’s Kitten during the quest, “I Sense
a Disturbance” has been improved.
- Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs
should no longer attempt to attack their opposite faction
counterparts unless the character controlling them is first attacked.
- Westguard Sergeant and Winterhoof Brave demoralizing shouts will now
only affect the Winterskorn vrykul and worgs at Skorn.
- Various fixes to the Queen Angerboda event during the quest, “The
Slumbering King”.
- The daily quest, “Shoot ‘Em Up” now only requires 15 Jotunheim Proto-
Drakes to be shot down, down from 20. As well, the harpoon now only
costs 5 energy to shoot, down from 10.

User Interface
- For additional notes on Lua and XML changes please visit the UI &
Macros Forum
http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114

Items
- Amberglow Signet now correctly grants Hit Rating.
- Deadly Gladiator’s Staff has had the Agility and Critical strike
rating restored to ratios consistent with other instances of the
Gladiator’s Staff.
- Gifts and Pledges of Adoration for the capital cities are now
soulbound.
- The Flag of Ownership now has only a 60s cooldown to match the 60s
duration of the flag.
- The following crafted weapons have had their stats adjusted to
properly reflect their intended power:
Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of
Saronite Justice, Furious Saronite Beaststick, Saronite Spellblade,
Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy
Cobalt Quickblade, Cobalt Tenderizer
- Living Lashers can now properly be skinned with Herbalism.
- Players can now open clams while riding a vehicle, sitting, mounted,
stealthed, and invisible.
- Reduced the stats on the Savage Cobalt Slicer to match the weapon’s
level.
- Some low-level rogue pvp gloves were accidentally omitted from the
patch 3.0.3 update. This has been rectified.
- Some neglected creatures in Icecrown have found the contents of their
pockets.
- Totem of Hex now correctly grants 165 spell power to Chain Lightning
and Lightning Bolt, up from 85.
- The white Polar Bear mount is now the proper (larger) size.

World Environment
- Incapacitating Shout now has an 8 second duration.
- Conquered Soul of the Blighcallers are no longer AE immune.
- Corrected a raid emote in Violet Hold to display the proper creature
name.
- Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.
- Several creatures in the Construct Quarter of Naxxramas did not have
Heroic values for hit points and damage.
- Storm Peaks, Grom’arsh Crash Site – Peon Gakra is now an innkeeper
and the zeppelin hull, an inn.

Bug Fixes
- Death Knight: Corpse Explosion: Fixed a bug where how much Runic
Power the Death Knight had was affecting the damage done, and also
increased the damage substantially.
- Druid: Savage Fury – Mangle (Bear) damage was being increased by a
higher percentage than intended. This has been fixed, and in result
Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a
bug with Savage Fury where the Rake bleed effect was not being
increased.
- Fixed a bug with a Wild Mustard plant that was under the ground in
Dalaran.
- Paladin: Repentance: Avenger’s Shield no longer breaks Repentance,
but unfortunately, Seal of Vengeance and Corruption damage will break
it again. This will be corrected in a future patch.
- Paladin: Shield of Righteousness now properly shares a cooldown for
both ranks.
- Priest: Mind Flay – Fixed a bug with targeting where you would not
deal damage if not facing the target while channeling.
- Shaman: Elemental Shields was reducing flat physical damage, not a
percentage. Now properly reduced by a percentage.
- Shaman: Lava Lash – Fixed a bug which allowed you to use the ability
even if you had a shield in offhand. Now requires a 1hand axe, fist
or dagger to be able to be used. Bug #147699.
- Shaman: Fixed a bug where Thunderstorm (Elemental) was knocking back
15 yards, instead of 20. It should now roughly knockback the correct
length of 20 yards.
- The Wintergrasp Aura should now properly update in all instances,
transferring the buff when the zone control changes.

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